AI Insights · Timothy · October 2022
Top 5 Fashion Games Performance on iOS in Oceania - Q3 2022
Discover the performance trends of the top 5 fashion game apps on iOS in Oceania for Q3 2022, based on Sensor Tower data.
In the third quarter of 2022, the top 5 fashion games on iOS in Oceania demonstrated varying trends in weekly downloads, revenue, and active users. Here's a closer look at their performance:
Project Makeover from Magic Tavern, Inc. saw its weekly revenue start at around $54.6K at the end of June and peak at approximately $63.3K in mid-July, before settling around $50K by the end of September. Weekly downloads fluctuated, starting at 2.9K and reaching a peak of 4.4K in mid-August. The app's weekly active users hovered around 60K to 72K, with a slight dip towards the end of the quarter, ending at approximately 64.1K.
Covet Fashion: Dress Up Game, published by Crowdstar LLC, experienced a notable increase in weekly revenue from $14K at the end of June to about $28.2K in early August, before stabilizing around $10.7K to $16K towards the end of September. Weekly downloads showed a significant rise from 587 to 1.4K by mid-September. The app maintained a steady number of weekly active users, ranging from 4.5K to 5K throughout the quarter.
RuPaul's Drag Race Superstar by Eastside Games had a more varied performance. Weekly revenue began at $11.9K in late June, peaked at $13.9K in early August, and then declined to about $7.7K by the end of September. Downloads saw a high of 835 in early August but dropped to around 276 by the quarter's end. Active users ranged from 3.8K to 4.1K in the beginning, dipping to approximately 3.3K by late September.
SUITSME: Dress Up Fashion Game, from ZIRAFIT LIMITED, showed consistent weekly revenue around $3K to $5K, with minor fluctuations throughout the quarter. Downloads started at 1.3K in late June, saw a dip mid-quarter, and then rose back to 1.3K by the end of September. Active users remained relatively stable, ranging from 2.4K to 3K.
Love Nikki-Dress UP Queen by Galaxy Play Technology Limited had a steady weekly revenue, peaking at $9K in early August, then stabilizing between $2.3K and $4.3K. Downloads were modest, starting at 150 and hitting a peak of 625 in mid-September. The weekly active users showed a gradual increase from 2.4K to 3K by mid-September, before ending the quarter at approximately 2.3K.
These insights are based on data from Sensor Tower. For more detailed analytics, visit Sensor Tower's platform.